As software developers, we're constantly striving to find ways to improve our code, speed up our development time, and generally reduce the stress that comes from developing large systems.
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Peopleware is a collection of essays geared specifically towards how to manage software developers. The basic premise that ties all these essays together, as cliche as it sounds, is that "software developers are people, too".
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One of the most misunderstood, yet most important, aspect of SQL table design is proper indexing strategies. I'd like to take this opportunity to clear up some misconceptions about indexing, as well as offer up some tips for creating and effectively using indexes.
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As a software developer, you know full well that there exists a myriad of books on just about any topic in which you have even the slightest interest.
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One of the biggest complaints that I hear from developers making their first foray into unit testing is that a lot of their code is untestable. Upon reviewing their code, I find that they're generally correct, but not because the code is particularly complicated.
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Who doesn't want to be more productive in their life? The quest to become more productive seems a never-ending battle for many folks, as the constant flood of personal productivity books should attest.
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As a huge nerd, a lover of all things small and electronic, and an avid reader, I was mesmerized by the Amazon Kindle when it was first announced. I wanted one pretty badly, but I just wasn't sure if I was ready to lay down $400 on the device.
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I've never been one to pine as the years go by. My glasses prescription gets stronger, year by year, as my eyesight gets worse. My knees ache for longer periods of time as the tendonitis takes hold.
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I don't know why I keep getting tricked into buying the Empire Earth games. I so badly want to enjoy this game, but, try as I might, it just doesn't seem possible. I had the same experience with the previous games in the series.
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Part 1 of this series looked at what the developers go through in order to get a game made. In this second part, I'll go over what the publishers have to go through in order to get a game into your hands. Moving a Game to Retail
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Anyone who pays attention to the video game industry has surely noticed that the cost for developing a game has skyrocketed in the past few years.
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I'm going to tell you about a gaming company that I started in 1996. This company was eventually incorporated as Incagold USA, Ltd. and went through one hell of a roller coaster ride.
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